Camera component won't mount correctly. Moves unintentionally.
Ok so I'm in the blueprint view port for a vehicle I modelled in blender, then rigged in Maya, and exported to ue4.
Now when I add a camera component to the vehicle, spring arm or not, and hit simulate OR play it immediate simulates and my camera will rotate 90° to the right and jump to the side leaving it totally not where I placed it and unusable. I've tried everything to get this to work correctly and I think my model might be causing it. But no matter what I do the camera rotates and shifts. Any ideas??
asked Nov 15 '15 at 10:42 PM in Bug Reports
I've seen this type of issue before and previously it was caused by the export process from Maya. Did you export it with the vehicle facing along the correct axis? X should be forward and Z should be up.
answered Nov 16 '15 at 03:33 PM
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