I have a BP that is doing some on-the-fly grab animation by lerping between Two Bone IK effector locations, and I wait at points in my BP for the animation to finish with delay nodes in a macro.
Sometimes (fairly rarely), the delay node will never come back. I have eliminated other possible problems by putting a literal print string immediately before and after the delay node, and clamping the input value to the delay node so it must be between .02 and 10 seconds. When the bug happens I get the before print string but not the after print string, and it never resumes even long after 10 seconds have passed.
This is the regular Delay node, not the retriggerable type.
I don’t know if this is related, but I also sometimes get this in the log at other times, which also messes up the grab animation:
FLatentActionManager::ProcessLatentActions: CallbackTarget is None.