Volume rendering in UE4
I try to find some ways for implementing in UE4 Volume rendering like this:
It means that 3d array of intensities should be displayed in way when each part of volume is visible (not like isosurface when visible only external voxels)
Did somebody know how to do it? Or why it is complicated in UE4?
UE4 is designed around geometric rendering so you would have to write every aspect of the volume rendering. This makes it very difficult. The best option is to create cutting planes that blends together.
If you want to do volume rendering in UE4 I wish you the best of luck,
answered Jul 13 '16 at 07:50 PM
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