Update default input config in package

Hey everyone.

At the moment we are trying to add more controls to our game. We are adding them to the defaultinput.ini file and deploying that in a patch .pak file.

What we are finding is that those new actionmappings aren’t working in the game once we have done that. Is there something in particular we need to do to update our config files in this way?

Thanks,

Matt

I think the problem is that we have remappable controls set up, and when we call SaveKeyMappings(), the current mappings are saved to appdata/GAME/saved/config/windows/input.ini. I think this file is then being read on startup and the defaultinput config is basically ignored.