Touchpad and mouse movement acceleration
I'm developing a non-game interactive 3d thing in UE4 for a client, I'm pretty new to UE4 but I thought this would be an ideal platform to learn and develop at the same time. I'm doing this as a Blueprint project as I have no C++ experience.
So the issue is that I've got a top down type of movement going on, it's a 3d map (like Google earth) and I need to control the pan around it with a touchpad (client specified, Logitech t650) but there appears to be some sort of mouse acceleration happening inside of UE4. When I do long slow movements with my finger across the touchpad, I get large movements in UE4 but when I do rapid, smaller movements (like you'd naturally do if you want to navigate around quicker) I actually get a decrease in movement speed. What I'd like to happen is that quicker mouse (touchpad) inputs result in more motion than the longer/slower mouse (touchpad) inputs allow for slower, more precise control.
So the things I've tried so far are; - Disabled all Windows mouse acceleration/smoothing - Disabled any Logitech Touchpad driver acceleration - Adjusted the mouse sensitivity value in UE4 project input settings - Adjusted the mouse exponent value in UE4 project input settings - Created a timer Blueprint function in my pawn which multiplied the axis values when quick inputs are detected (didn't really work well but I might not have done a very good job) - Clamped the input values (from -1.0 to 1.0) in the pawn blueprint movement control
Does anyone have any suggestions of how I can get around this issue?
It's fundamental to the success of my project as if I cannot overcome this, I will have to go back to my client with a suitable alternative - but they are dead set on a (non-screen) touch interface.
asked Nov 16 '15 at 12:52 PM in Using UE4
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