Hey guys I need help with this topic. I want the hair of my character wiggle a bit.
Create sort of impression that there is a wind around him.
I painted the vertexes in 3DS and imported the model with the right import settings.
But it seems I am missing something in the material editor.
Here is what I got till now:
Just add a Lerp node which you have to connect to world position offset instead of the multiply: (it’s a tutorial which I have recorded some days ago for another question ^^)
Or what exactly are you asking for/is your problem?
There is a problem man…
The hair is part of my mesh and the texture it has - also part of the main texture map, its actually part of all the maps. its UV’s are together with others. So if I drag connection from the diffuse to the Additional WPO - all the model starts to wiggle… Strange… My model has everywhere white vertex color, only the tips of the hair are black… Don’t get anything…