Engine Crash "Fatal Error" on opening new map

Greetings,

I’ve got some problems with my shipped project… First problem is that the widget that contains a webbrowser from the native ue4 plugins let the game crash with Fatal Error…

Second … When I load up the game map from the menu and go back from the game map with open level the game crashes … Fatal Error… The Webbrowser Widget is not getting loaded by default in the menu so the second problem is not with the first …

When I save something in my video options or change the fullscreen mode … the game hangs up and does nothing til you kill the process…

When I click the exit button → console command exit … same … the game hangs up and does nothing …

That really sucks because I dont know why … ^^
So here are some dmp and logs…

Log and Dmp as ZIP
Cheers

When I change the map in the editor from the game level to menu level.

MachineId:69FA22114D1AE9FD21CDACBEEDFD7029
EpicAccountId:4d78c22793d34286b8873c3e3e340017

Access violation - code c0000005 (first/second chance not available)

""

PhysX3CommonPROFILE_x64
PhysX3PROFILE_x64
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UE4Editor_Engine!TermBodyHelper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:1764]
UE4Editor_Engine!FBodyInstance::TermBody() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:1818]
UE4Editor_Engine!UPrimitiveComponent::DestroyPhysicsState() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\primitivecomponent.cpp:567]
UE4Editor_Engine!UActorComponent::ExecuteUnregisterEvents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\actorcomponent.cpp:1063]
UE4Editor_Engine!UActorComponent::UnregisterComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\actorcomponent.cpp:892]
UE4Editor_Engine!AActor::UnregisterAllComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\actor.cpp:3556]
UE4Editor_Engine!ULevel::ClearLevelComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\level.cpp:616]
UE4Editor_Engine!UWorld::ClearWorldComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\world.cpp:1230]
UE4Editor_Engine!UWorld::CleanupWorld() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\world.cpp:3116]
UE4Editor_Engine!UGameEngine::PreExit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\gameengine.cpp:526]
UE4Editor!FEngineLoop::Exit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:2192]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:153]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Hello CLBander,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints that may be involved with this issue?

Hello CLBander,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints that may be involved with this issue?

To reproduce I would need to copy the whole project of 50 gb … but sure I can share some screens…

I understand that you have a large project. What I meant was that I would like to know if you can take the parts of your project that are essential to the issue that you are experiencing and recreate them in such a way that it will reproduce the issue in a clean environment with a minimum amount of extraneous information. If you are able to do so please provide the steps needed to reproduce this issue on our end.

Thats the only system that is not plug and play … and with the webbrowser can that be something that the browser is not included and causes a crash?
Ill try to reproduce something like that…

I fixed the problem by myself … In the menu where some cloth objects… the problem about is that the engine crashes when you go back to the level with cloth.

PhysX3CommonPROFILE_x64
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So cloth removed crash fixed!