Engine freezes on actor spawn from editor
I have created a simple character with movement code which extends the Character class, and then created a blueprint based of it. And then I placed that blueprint in the map I made and whenever I try to hit Play, the engine freezes and raises it's ram usage up to 4 gigs and up.
How do I solve this?
asked Nov 16 '15 at 05:00 PM in C++ Programming
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