Lighting map glitch

Hello,

I am pretty new to using Unreal. I can’t seem to find anything on this issue. I know in vray this issue is caused by map location not being picked up by distributed render cores. However I am unable to determine the problem here. Let me know what you think.

What does the lightmap UV of the mesh look like?

I have 1 Light UV attached

here

I turned auto generate light maps on and it seems to fix the issue. I will make a second UV to see if it was just the one UV causing a problem.

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