Import Mesh with LODs gives "Import Failed" error
I'm having trouble with importing a mesh with lods from Maya 2016. I'm tried using both FBX 2015 and FBX 2016 when exporting. I only have 3 lods in my mesh (Base, and 3 lod under it). When I import the mesh into Unreal Engine 4.9 or 4.10, it just says 'import failed', nothing else, it doesn't give me a clue of what's wrong with my mesh. Also I tried deleting the last lod of the mesh to see if it was a issue with having too many lods. It still gave me a error. I also tried importing by check off 'generate lightmap', that didn't solve the issue either. Same goes for checking off 'combine meshes' as well.
I'm willing to share my asset for a day or two, then I will remove it from dropbox:
FBX 2015 and 2016 are not yet supported. You will need to select FBX 2014 or lower in order to import objects into UE4 without issue.
Give that a shot and let me know.
answered Nov 17 '15 at 06:45 PM
Tim Hobson ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here