Simple move to is jittery on client (from server)

My problem: https://www…com/watch?v=ze1H3u_qISM

first part of video, I am running on a dedicated server (so as to be client), and navigation is clearly jittery whilst I am playing as client. As soon as I switch over to be server, by navigation works fine. Here is how I handle navigation:

https://forums.unrealengine.com/attachment.php?attachmentid=66021&d=1447531413

What is going on here? I am having this problem on both 4.9 and 4.10.

Hi Jamendxman3,

SimpleMoveToLocation isn’t supported for network play. It looks like what’s happening is node functionality is fighting with CharacterMovementComponent, but I’m not 100% sure. Instead, you’ll need to tell character to move there manually, probably using Add Movement Input, given a direction and distance.