The images below represent a first or third person game versus map viewed from above.
Using the new mirror tool, I can do stuff like really easy:
①
②
Is it possible to do , though?
③
③ is good for a base VS map. That is, no matter what side you start on the path veers left from the start.
With VS maps in mind, the layout of #3, is identical regardless of the side you start on.
Is there currently no way to finagle the mirror settings to achieve a layout like ③?
It seems like there isn’t. If that’s correct, does anyone know why such a setting, one to flip the mirrored part, would be bad?
If not, Iwbc if the mirror tool could have an option to flip the mirrored-version (where it just inverts the topology of the mirrored portion along the axis that wasn’t mirrored previously)?
I could do myself in a 3d modeling program or image editing suite, but I think it’d be more convenient if it were in the UE4 editor.
(I am the OP. The initial post was made using an account from work.)
I initially made post because I read somewhere that mirror tool could come in handy for making versus maps.
(Apologies for the poorly worded title.)
With the currently available settings, I can’t get the mirror tool to work for making versus maps.
(With that said, I guess is a feature request - if someone could direct me to where I should post that’d be cool.)
In case y’all don’t know what I’m getting at, allow me to rephrase it here:
I think it’d be better if the mirror tool had a couple more options:
allow one to flip the mirrored portion of a landscape
allow one to specify a distance of separation from mirrored point
For example
I make a level (where goal and finish run along the Y axis) and later on I figure a portion of the level layout would be good for versus.
I drop down the mirror tool and position it about where I want the center of the map to be
Apply the mirror (along the positive Y axis) ----See pic ① above
Then click “flip mirrored landscape” which then flips the topology of the landscape mirrored in step 3 along the X axis. ----See pic ③ above
It’d be nice if one could also specify a gap/space between the mirror executed at step 3 to fill in any asymmetry where the mirror was executed.
I think the mirror tool fits the bill for these features
Anybody see anything wrong with such a request? Or better yet, have a way to accomplish either of those two things currently?