Is there a way to make the mirror tool flip the mirrored landscape?

The images below represent a first or third person game versus map viewed from above.

Using the new mirror tool, I can do stuff like really easy:

67049-mirror_upmini.jpg

67050-mirror_leftmini.jpg

Is it possible to do , though?

67072-fullmirrormini.jpg

③ is good for a base VS map. That is, no matter what side you start on the path veers left from the start.

With VS maps in mind, the layout of #3, is identical regardless of the side you start on.

Is there currently no way to finagle the mirror settings to achieve a layout like ③?
It seems like there isn’t. If that’s correct, does anyone know why such a setting, one to flip the mirrored part, would be bad?

If not, Iwbc if the mirror tool could have an option to flip the mirrored-version (where it just inverts the topology of the mirrored portion along the axis that wasn’t mirrored previously)?

I could do myself in a 3d modeling program or image editing suite, but I think it’d be more convenient if it were in the UE4 editor.

Thanks for any help.

(I am the OP. The initial post was made using an account from work.)

I initially made post because I read somewhere that mirror tool could come in handy for making versus maps.
(Apologies for the poorly worded title.)

With the currently available settings, I can’t get the mirror tool to work for making versus maps.

(With that said, I guess is a feature request - if someone could direct me to where I should post that’d be cool.)


In case y’all don’t know what I’m getting at, allow me to rephrase it here:

I think it’d be better if the mirror tool had a couple more options:

  • allow one to flip the mirrored portion of a landscape
  • allow one to specify a distance of separation from mirrored point

For example

  1. I make a level (where goal and finish run along the Y axis) and later on I figure a portion of the level layout would be good for versus.
  2. I drop down the mirror tool and position it about where I want the center of the map to be
  3. Apply the mirror (along the positive Y axis) ----See pic ① above
  4. Then click “flip mirrored landscape” which then flips the topology of the landscape mirrored in step 3 along the X axis. ----See pic ③ above

It’d be nice if one could also specify a gap/space between the mirror executed at step 3 to fill in any asymmetry where the mirror was executed.

I think the mirror tool fits the bill for these features
Anybody see anything wrong with such a request? Or better yet, have a way to accomplish either of those two things currently?

has actually been added for 4.14. It’s still a fair way from release (given 4.13 has only just released!) but you’ll just have to wait :slight_smile:

Thank you very much. Sorry for the bump!