How can I get the source-built editor to launch an existing project on OsX?
On OsX I have:
However, I have not been able to use the source-built editor to open and edit an existing c++ project.
"The game module 'InsectOS' could not be found. Please ensure that this module exists and that it is compiled."
How can I get the source-built editor to launch an existing project?
So a quick way to get things working is to edit Engine/Source/Runtime/Launch/Resources/Version.h and set ENGINE_VERSION to whatever the current branch is..
I would guess this isn't very clean since you will be modifying the engine altogether.. It makes sense to build the engine, launch a browser and create the new project from the custom built engine, with your own ENGINE_VERSION numbering there.
answered Apr 23 '14 at 03:05 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here