Player Pawn Sensing component not rotating

I added a PawnSensing component to the player character. It is always facing forward (player start direction) regardless of the direction of the player camera.

I have a PawnSensing component on an AI character that works fine, turns with the character. But for some reason on the player, it won’t rotate.

Any suggestions or insight would be greatly appreciated :slight_smile:

Might have solved this- I changed the parent class (under Class Settings) of the character blueprint to PAWN, and then back to CHARACTER.

Now it works!

But look like this is a bug so hope it gets fixed :slight_smile: