Compiling Shaders crash on loading project
Background: The project was created in 4.9.2 then updated through all of the 4.10 preview versions and still worked normally.
Issue: I've now updated to 4.10 release, and when trying to opening the project, it crashes just about when it finishes compiling shaders.
The crash information is as follows:
Access violation - code c0000005 (first/second chance not available)
I've tested creating a blank new project in 4.10 and that opens up just fine. Checking the .dmp file gives the following information:
Process Name: UE4Editor.exe C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor.exe
Any help would be greatly appreciated.
Thank for your quick reply. I actually found that this was more of a GIT issue with the GIT server I was using than anything related to the Engine. Apparently my last sync left out some of the game files. It just so happened that I updated to UE 4.10 while grabbing some files from the GIT repository and apparently caused some file corruption.
I deleted the project and re-synced it and everything is working great now.
As a reference, the MacineID is: 3DE040554AFC10A910CE849AB454E562 so you can close out the bug reports if you need to.
Thank you again!
answered Nov 18 '15 at 03:32 AM
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