So Im trying to build an menu that works exactly like th one in the VR demo titans of space and I think that the best way of doing this is to make a ray trace from the cameras forward vector and location and try to make it hit things based on tag/channel/object type? If anyone would have any idea of how a blueprint of this could look like it would be greatly appreciated
HI!
Try to download VR templates. In these the templates you can find examples interactive elements like menu for VR.
https://forums.unrealengine.com/showthread.php?12874-VR-Game-Templatethanks I’ll chek it out
is this for C++ VR Project as well?