How to best make a VR gaze based menu
So Im trying to build an menu that works exactly like th one in the VR demo titans of space and I think that the best way of doing this is to make a ray trace from the cameras forward vector and location and try to make it hit things based on tag/channel/object type? If anyone would have any idea of how a blueprint of this could look like it would be greatly appreciated :)
asked Nov 17 '15 at 01:06 PM in Blueprint Scripting
Try to download VR templates. In these the templates you can find examples interactive elements like menu for VR.
answered Nov 17 '15 at 01:43 PM
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