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How to best make a VR gaze based menu

So Im trying to build an menu that works exactly like th one in the VR demo titans of space and I think that the best way of doing this is to make a ray trace from the cameras forward vector and location and try to make it hit things based on tag/channel/object type? If anyone would have any idea of how a blueprint of this could look like it would be greatly appreciated :)

Product Version: UE 4.9
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asked Nov 17 '15 at 01:06 PM in Blueprint Scripting

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Try to download VR templates. In these the templates you can find examples interactive elements like menu for VR.



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answered Nov 17 '15 at 01:43 PM

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avatar image Stroganoff Nov 17 '15 at 01:53 PM

thanks I'll chek it out :D

avatar image AbhimanyuAryan Jun 14 '17 at 03:09 AM

is this for C++ VR Project as well?

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