How to best make a VR gaze based menu

So Im trying to build an menu that works exactly like th one in the VR demo titans of space and I think that the best way of doing this is to make a ray trace from the cameras forward vector and location and try to make it hit things based on tag/channel/object type? If anyone would have any idea of how a blueprint of this could look like it would be greatly appreciated :slight_smile:

HI!

Try to download VR templates. In these the templates you can find examples interactive elements like menu for VR.

https://forums.unrealengine.com/showthread.php?12874-VR-Game-Template

thanks I’ll chek it out :smiley:

is this for C++ VR Project as well?