Is there a function in UE4 equivalent to ScriptTrace from UE3?
/**
* Dumps the current script function stack to the log file, useful
* for debugging.
*/
native static final function ScriptTrace();
Is there a function in UE4 equivalent to ScriptTrace from UE3?
/**
* Dumps the current script function stack to the log file, useful
* for debugging.
*/
native static final function ScriptTrace();
Hi Skylar -
Unfortunately, no there isn’t currently. However, it should be possible to make something with similar functionality now. I’ll add a TTP to do this!
Thanks for the suggestion!
Awesome. Thank you Nick:)