ScriptTrace?

Is there a function in UE4 equivalent to ScriptTrace from UE3?

/**
 * Dumps the current script function stack to the log file, useful
 * for debugging.
 */
native static final function ScriptTrace();

Hi Skylar -

Unfortunately, no there isn’t currently. However, it should be possible to make something with similar functionality now. I’ll add a TTP to do this!

Thanks for the suggestion!

Awesome. Thank you Nick:)