Blueprint local offset issues?
I'm working on setting up a system so that whenever the the FirstPersonCharacter collides with a box, it will play an animation from a media texture, wait until the media has finished, then push the entire setup (using AddLocalOffset and the default scene root). The issue is that sometimes instead of moving the local offset forward, as you see in the blueprint, sometimes it moves it backwards.
asked Nov 17 '15 at 02:46 PM in Blueprint Scripting
When you said you need to move it forward, you mean your player character's forward or the box forward vector?
answered Nov 19 '15 at 10:53 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here