Packaging failed, UE4 4.9, help? please

See the log here
This is the last error I see and I think it has to do pretty much with everything in there:

LogPhysics:Warning: PHYSX: …\PhysXCooking\src\mesh\TriangleMeshBuilder.cpp (264) 32 : cleaning the mesh failed

This game is being made using blueprints. I’m using windows 10 and unreal engine version 4.9

I will upload the log file so someone of you skillfull programmers out there can help me or give me an idea of what is going on :confused: please…

See the log here

Hello -

Can you let me know what OS you are packaging your project for and what OS are you packaging from? Also is this project is built using a Github version of the engine?

Thank You

Eric Ketchum

I solved the problem by deleting the map I created. Game is packaging fine. Im not sure what was the problem. I only used the landscape tools and the epic starting content. Im shipping to windows 64bit. Im using 4.9.2 version, the normal version provided by epics launcher.

Can you give me at least an insight of what could it be and what should I avoid using when creating a map?

Thanks,
Aka.

Im using windows 10 like I stated in the main post.

With the MountainFirefight Map, were you attempting to use any destructible meshes or add Physics to the landscape actor in anyway? It looks like that map caused the error specifically.

Eric Ketchum

No, I just added a landscape and gave it a shape of a mountain with the smooth,Rise, flatten, and other tools for the lanscape and added a small house with the props that Epic gave us for free. I didn’t even use foliage.

Hello -

Can you give me the actual props asset names?

Eric