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Release OK, but can't patch

Hi everybody, I've followed how to release my project with : https://docs.unrealengine.com/latest/INT/Engine/Deployment/Releasing/ And it'ok I've followed hot to patch my project with: http://docs.unrealengine.com/latest/INT/Engine/Deployment/Patching/ I've verified every thing.... But it's not ok Could you help please ?

Here is the complete log: Running AutomationTool... Program.Main: CWD=D:\DEV\3D\UE4\Epic Games\4.10\Engine\Binaries\DotNET Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/LocalizeTest.uproject -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -rocket -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map= -unversionedcookedcontent -pak -generatepatch -basedonreleaseversion=1.0 -compressed -stage -package -cmdline= -Messaging -addcmdline=-SessionId=047E9EFD4BB7064D1EA8E5B0B277E112 -SessionOwner=Gr?gory -SessionName='Patch: New Map 2.0' Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=True Automation.Process: Setting up command environment. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/DEV/3D/UE4/Epic Games/4.10/Engine/Programs/AutomationTool/Saved CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/DEV/3D/UE4/Epic Games/4.10/Engine/Programs/AutomationTool/Saved/Logs) WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\DEV\VisualStudio215\Common7\Tools WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\DEV\VisualStudio215\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat. CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 CommandEnvironment.SetupBuildEnvironment: WARNING: D:\DEV\VisualStudio215\Common7\Tools..\IDE\Devenv.com does not exist. CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability. ProjectUtils.CleanupFolders: Cleaning up project rules folder Automation.Process: Compiling scripts. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). BuildCookRun.SetupParams: Setting up ProjectParams for D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\LocalizeTest.uproject ProjectParams.ValidateAndLog: Project Params ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=False ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\ArchivedBuilds ProjectParams.ValidateAndLog: BaseStageDirectory=D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 ProjectParams.ValidateAndLog: Compressed=True ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=True ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=True ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion=1.0 ProjectParams.ValidateAndLog: DLCName= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\DEV\3D\UE4\Epic Games\4.10\Engine\Binaries\Win64 ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\DEV\3D\UE4\Epic Games\4.10\Engine\Binaries\Win64 ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\DEV\3D\UE4\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.exe ProjectParams.ValidateAndLog: ProjectGameExePath=D:\DEV\3D\UE4\Epic Games\4.10\Engine\Binaries\Win64\UE4Game.exe ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=False ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\LocalizeTest.uproject ProjectParams.ValidateAndLog: Rocket=True ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Shipping ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 ProjectParams.ValidateAndLog: ShortProjectName=LocalizeTest ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesCEF3=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: Project Params Project.Cook: COOK COMMAND STARTED CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\LocalizeTest.uproject CommandUtils.RunCommandlet: Commandlet log file is D:\DEV\3D\UE4\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2015.11.17-23.26.28.txt CommandUtils.Run: Run: D:\DEV\3D\UE4\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\LocalizeTest.uproject -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="D:\DEV\3D\UE4\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2015.11.17-23.26.28.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output UE4Editor-Cmd: UE4Editor-Cmd: LogInit:Display: Running engine for game: LocalizeTest UE4Editor-Cmd: LogInit:Display: RandInit(90909766) SRandInit(90909768). UE4Editor-Cmd: [2015.11.17-22.26.29:730][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. UE4Editor-Cmd: [2015.11.17-22.26.30:864][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:870][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:877][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:883][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:889][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:893][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:898][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:902][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:905][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:910][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:914][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:923][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:923][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:924][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:943][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:947][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:952][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:957][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform UE4Editor-Cmd: [2015.11.17-22.26.30:957][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor UE4Editor-Cmd: [2015.11.17-22.26.31:049][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB UE4Editor-Cmd: [2015.11.17-22.26.31:075][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Gr?gory/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc UE4Editor-Cmd: [2015.11.17-22.26.31:171][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UE4Editor-Cmd: [2015.11.17-22.26.31:881][ 0]LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' UE4Editor-Cmd: [2015.11.17-22.26.31:881][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' UE4Editor-Cmd: [2015.11.17-22.26.31:882][ 0]LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' UE4Editor-Cmd: [2015.11.17-22.26.31:882][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' UE4Editor-Cmd: [2015.11.17-22.26.31:882][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C' UE4Editor-Cmd: [2015.11.17-22.26.32:758][ 0]LogCook:Display: Done creating registry. It took 0.31s. UE4Editor-Cmd: [2015.11.17-22.26.35:867][ 0]LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' UE4Editor-Cmd: [2015.11.17-22.26.35:868][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' UE4Editor-Cmd: [2015.11.17-22.26.35:868][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C' UE4Editor-Cmd: [2015.11.17-22.26.35:878][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:880][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:881][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:937][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:938][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:940][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:940][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:946][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:947][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:949][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:952][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:954][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:955][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:957][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:958][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:962][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset UE4Editor-Cmd: [2015.11.17-22.26.35:963][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:043][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:044][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:047][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:048][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:053][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:054][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:057][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:058][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:062][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:063][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:075][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:076][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:079][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:080][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:085][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:086][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:088][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:089][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:092][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:092][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:095][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:096][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:099][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:100][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:103][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset UE4Editor-Cmd: [2015.11.17-22.26.36:104][ 0]LogCook:Display: Cooking 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D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:610][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:611][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:613][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:614][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:615][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:617][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:619][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:704][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:710][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:712][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:713][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:717][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:718][ 0]LogCook:Display: Cooking /Game/outersid -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/LocalizeTest/Content/outersid.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:727][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/LocalizeTest/Content/outersid.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:728][ 0]LogCook:Display: Cooking /Game/MyMenuUI -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/LocalizeTest/Content/MyMenuUI.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:738][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/LocalizeTest/Content/MyMenuUI.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:743][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:745][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:756][ 0]LogCook:Display: Cooking /Game/Splash/EdSplash -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/LocalizeTest/Content/Splash/EdSplash.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:761][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/LocalizeTest/Content/Splash/EdSplash.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:767][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:769][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:772][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:774][ 0]LogSavePackage:Display: Finished SavePackage D:/DEV/3D/UE4/Projects/Tome3/LocalizeTest/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset UE4Editor-Cmd: [2015.11.17-22.26.37:797][ 0]LogChunkManifestGenerator:Display: Saving asset registry. UE4Editor-Cmd: [2015.11.17-22.26.37:801][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 190, size is 166.09kb UE4Editor-Cmd: [2015.11.17-22.26.37:814][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. UE4Editor-Cmd: [2015.11.17-22.26.37:867][ 0]LogCook:Display: Cook by the book total time in tick 2.240680s total time 5.108275 UE4Editor-Cmd: [2015.11.17-22.26.37:867][ 0]LogInit:Display: UE4Editor-Cmd: [2015.11.17-22.26.37:868][ 0]LogInit:Display: Warning/Error Summary UE4Editor-Cmd: [2015.11.17-22.26.37:868][ 0]LogInit:Display: --------------------- UE4Editor-Cmd: [2015.11.17-22.26.37:868][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' UE4Editor-Cmd: [2015.11.17-22.26.37:869][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview' UE4Editor-Cmd: [2015.11.17-22.26.37:870][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C' UE4Editor-Cmd: [2015.11.17-22.26.37:870][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C' UE4Editor-Cmd: [2015.11.17-22.26.37:871][ 0]LogInit:Display: UE4Editor-Cmd: [2015.11.17-22.26.37:871][ 0]LogInit:Display: Success - 0 error(s), 8 warning(s) UE4Editor-Cmd: [2015.11.17-22.26.37:871][ 0]LogInit:Display: UE4Editor-Cmd: UE4Editor-Cmd: Execution of commandlet took: 5.42 seconds CommandUtils.Run: Run: Took 9,7278159s to run UE4Editor-Cmd.exe, ExitCode=0 Project.Cook: COOK COMMAND COMPLETED Project.CopyBuildToStagingDirectory: STAGE COMMAND STARTED Project.LogDeploymentContext: Deployment Context Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor Project.LogDeploymentContext: RawProjectPath = D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\LocalizeTest.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Win64 Project.LogDeploymentContext: LocalRoot = D:\DEV\3D\UE4\Epic Games\4.10 Project.LogDeploymentContext: ProjectRoot = D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest Project.LogDeploymentContext: PlatformDir = Win64 Project.LogDeploymentContext: StageProjectRoot = D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Saved\StagedBuilds\WindowsNoEditor\LocalizeTest Project.LogDeploymentContext: ShortProjectName = LocalizeTest Project.LogDeploymentContext: StageDirectory = D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Saved\StagedBuilds\WindowsNoEditor Project.LogDeploymentContext: SourceRelativeProjectRoot = LocalizeTest Project.LogDeploymentContext: RelativeProjectRootForStage = LocalizeTest Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = LocalizeTest Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../LocalizeTest/LocalizeTest.uproject Project.LogDeploymentContext: RuntimeRootDir = D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Saved\StagedBuilds\WindowsNoEditor Project.LogDeploymentContext: RuntimeProjectRootDir = D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Saved\StagedBuilds\WindowsNoEditor\LocalizeTest Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.CreateDeploymentContext: End Deployment Context Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. Project.RunUnrealPak: Running UnrealPak *** CommandUtils.Run: Run: D:\DEV\3D\UE4\Epic Games\4.10\Engine\Binaries\Win64\UnrealPak.exe D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Saved\StagedBuilds\WindowsNoEditor\LocalizeTest\Content\Paks\LocalizeTest-WindowsNoEditor_P.pak -create="D:\DEV\3D\UE4\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Logs\PakList_LocalizeTest-WindowsNoEditor_P.txt" -order=D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log -UTF8Output -generatepatch=D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Releases\1.0\WindowsNoEditor\LocalizeTest-WindowsNoEditor.pak UnrealPak: LogPakFile:Display: Loading response file D:\DEV\3D\UE4\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Logs\PakList_LocalizeTest-WindowsNoEditor_P.txt UnrealPak: LogPakFile:Display: Added 1240 entries to add to pak file. UnrealPak: LogPakFile:Display: Loading pak order file D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log... UnrealPak: LogPakFile:Display: Finished loading pak order file D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. UnrealPak: LogPakFile:Display: Generating patch from D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Releases\1.0\WindowsNoEditor\LocalizeTest-WindowsNoEditor.pak. UnrealPak: LogWindows:Error: Windows GetLastError: L?op?ration a r?ussi. (0) UnrealPak: LogWindows:Error: === Critical error: === UnrealPak: UnrealPak: Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 431] UnrealPak: Unable to create pak "D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Releases\1.0\WindowsNoEditor\LocalizeTest-WindowsNoEditor.pak" handle UnrealPak: UnrealPak: UnrealPak: UnrealPak: UnrealPak: UnrealPak: UnrealPak: CommandUtils.Run: Run: Took 0,4150234s to run UnrealPak.exe, ExitCode=3 BuildCommand.Execute: ERROR: BUILD FAILED Program.Main: ERROR: AutomationTool terminated with exception: Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:3): D:\DEV\3D\UE4\Epic Games\4.10\Engine\Binaries\Win64\UnrealPak.exe D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Saved\StagedBuilds\WindowsNoEditor\LocalizeTest\Content\Paks\LocalizeTest-WindowsNoEditor_P.pak -create="D:\DEV\3D\UE4\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Logs\PakList_LocalizeTest-WindowsNoEditor_P.txt" -order=D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log -UTF8Output -generatepatch=D:\DEV\3D\UE4\Projects\Tome3\LocalizeTest\Releases\1.0\WindowsNoEditor\LocalizeTest-WindowsNoEditor.pak. See logfile for details: 'UnrealPak-2015.11.17-23.26.38.txt' Stacktrace: ? AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) ? Project.RunUnrealPak(Dictionary`2 UnrealPakResponseFile, String OutputLocation, String EncryptionKeys, String PakOrderFileLocation, String PlatformOptions, Boolean Compressed, String PatchSourceContentPath) ? Project.CreatePak(ProjectParams Params, DeploymentContext SC, Dictionary`2 UnrealPakResponseFile, String PakName) ? Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) ? Project.CopyBuildToStagingDirectory(ProjectParams Params) ? BuildCookRun.DoBuildCookRun(ProjectParams Params) ? BuildCommand.Execute() ? AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) ? AutomationTool.Automation.Process(String[] CommandLine) ? AutomationTool.Program.MainProc(Object Param) ? AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) ? AutomationTool.Program.Main() ProcessManager.KillAll: Trying to kill 0 spawned processes. Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCommand Domain_ProcessExit copying UAT log files... RunUAT.bat ERROR: AutomationTool was unable to run successfully. BUILD FAILED

Product Version: UE 4.10
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asked Nov 18 '15 at 02:52 PM in Packaging & Deployment

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benicourt
26 3 4 7

avatar image Elewyth Jan 10 '16 at 07:29 PM

I'm having the exact same problem :(

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Hi, I found a solution to this problem by myself:

Before creating the patch, you need to copy the *.pak file from Releases/WindowsNoEditor to Releases/[Version]/. After copying the pak file manually, generating the patch should work fine!

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answered Feb 03 '16 at 03:01 PM

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Elewyth
412 24 19 34

avatar image Death wyrm Mar 16 '16 at 10:12 AM

Copy the file to where?

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To close this because it seems this thread is still open and people are not sure how to fix it: If you generated a base version : Example: /Release/1.0/WindowsNoEditor and your patch should be 1.1 copy all files from /Release/1.0/WindowsNoEditor to /Release/1.0/ and delete the WindowsNoEditor folder. Now you should be able to create an patch based on version 1.0.

Cheers

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answered Nov 02 '17 at 02:23 AM

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TheTrueBander
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Copy the .pak file to where?

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answered Mar 16 '16 at 10:12 AM

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Death wyrm
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answered Jan 01 '18 at 10:44 AM

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FancyPie
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I solved the problem by first packing for release then packing for patch. i think thats the right way in order.

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answered Sep 06 '18 at 07:00 PM

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mhnoni
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