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How to set mesh for a pawn via c++? without BP

I got class "Ship". it's a pawn. i need to set mesh for this pawn in constructor or any function

Product Version: UE 4.10
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asked Nov 17 '15 at 11:36 PM in C++ Programming

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SashaqRed
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Hello, SashaqRed

You can do it like this:

 //.h
 UStaticMeshComponent* ShipMeshComponent;

  
 //.cpp (constructor)
 ShipMeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Ship Mesh"));
     const ConstructorHelpers::FObjectFinder<UStaticMesh> MeshObj(TEXT("StaticMesh'/Game/Meshes/Ship.Ship'"));
 ShipMeshComponent->SetStaticMesh(MeshObj.Object);

Please note that you can obtain the reference to your mesh asset by right-clicking on it in the Content Browser and selecting Copy Reference option in the References tab.

Hope this helped!

Good luck!

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answered Nov 18 '15 at 08:25 AM

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Andrii Melnyk
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