Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to set mesh for a pawn via c++? without BP

I got class "Ship". it's a pawn. i need to set mesh for this pawn in constructor or any function

Product Version: UE 4.10
more ▼

asked Nov 17 '15 at 11:36 PM in C++ Programming

avatar image

3 1 1 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello, SashaqRed

You can do it like this:

 UStaticMeshComponent* ShipMeshComponent;

 //.cpp (constructor)
 ShipMeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Ship Mesh"));
     const ConstructorHelpers::FObjectFinder<UStaticMesh> MeshObj(TEXT("StaticMesh'/Game/Meshes/Ship.Ship'"));

Please note that you can obtain the reference to your mesh asset by right-clicking on it in the Content Browser and selecting Copy Reference option in the References tab.

Hope this helped!

Good luck!

more ▼

answered Nov 18 '15 at 08:25 AM

avatar image

Andrii Melnyk
1.9k 60 20 112

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question