How can I reproduce an outline effect with a shiny asset?
I was trying to achieve the same effect that is exposed in Content Examples - > blueprint interaction, where you can see a shiny asset with outline (which is glowing with a sin).
The mesh shine is just a shader, but I cannot find how to reproduce the outline effect. (An image below)
How is this done?
Ok, I've found it. It's the post processing material M_Highlight. You can find it under the post processing volume actor :)
answered Apr 25 '14 at 10:12 AM
you will find it in PostProccessingVolume under Rendering Features then Under Post Proccess section then you add an outline material using + button. see the image below
and this is the outline material I'm using
after that its a simple using of Set Render Custom Depth node in your blue print for any actor you want to be outlined
There are two of the same meshes there, one of them has an animated material and their visibility is toggled by an overlap event. You can see it all in that asset's blueprint's component and graph sections.
answered Apr 22 '14 at 11:27 PM
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