i want to pack my game for uploading to apple appstore
here is what i did:
i created keypair using iPhonePackager.exe.
i used this request certificated from iPhonePackager.exe for both my ios_dev and ios_distribution certificate.
i created 3 provision profiles, 1st dev provision with wild card ID, 2nd adhoc Profile with explicit ID, 3rd distribution profile with the same explicit ID.
i used those certificate and profiles they all work fine for both my development and shipping period (adhoc for testing gamecenter) until here it was going fine.
now i want to pack my game for submission to appstore ;
i checked for distribution in setting > packaging ,yet it will not make distribution certificate and distribution profile green it still stay at adhoc profile.
i tried re-signing with iPhonePackager.exe it work if i only choose distribution profile and leave the distribution certificate to find matching , but this way i get the email from iTunes connect saying the signature is incorrect.
if i choose distribution certificate iPhonePackager.exe fails
till here i was using my PC
i used a mac for re-signing but all got rejected from iTunes connect…
so i am kind of desperate now stuck at the final boss…
dose any one managed to to pack for upload to appstore from PC? (blueprint Project)
or there is no way??