Duplicating StaticMeshActor with the same label as it's Static Mesh results in weird behaviour
When I copy and paste a static mesh actor that has the exact same label as it's static mesh, the pasted actor will end up having a renamed static mesh and it's usually a null reference. This behaviour occurs most of the time, but not all the time.
To reproduce the bug, open the Third Person Example Project. In the project, rename the floor actor to "CubeMesh" and duplicate the actor. Notice that the duplicated actor has a renamed static mesh and it's a null reference.
asked Nov 18 '15 at 02:44 AM in Bug Reports
As I am unable to reproduce this issue I cannot report this as a bug.
Thank you very much for reporting this issue. If in the future you are able to reproduce this issue, consistently, please post here again with reproduction steps. At that time I will continue to investigate this issue at that time.
answered Nov 23 '15 at 03:11 PM
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