I want to setup google analytics for my mobile game, though there is very little on how to set it up or if its even possible.
I see there is the analytics blueprint library which will handle sending events and stats but i dont know how to connect that to google analytics.
How do i connect google analytics to my UE4 mobile game?
My project is nearing completion and analytics and ads are the main things I have not been able to implement, i think this area of the engine needs a little more love before indie developers will be able to properly use Unreal to ship a profitable game.
I too would be interested in this, I’ve just started fiddling around with Flurry but realise it only supports IOS and would like to gather analytics on both IOS and Android. Any input on this would be great!
I was really looking for a cross platform solution (IOS and Android) It looked like it might be possible to setup with the multicast provider as long as it was configured properly (though i could easily be wrong).