I can’t seem to change the default map used in a standalone game (launched via right-clicking on the .uproject and selecting “Launch Game”). I’ve tweaked the following:
All of these now point to my map; however, even after a full recompile & re-cook, the standalone game still loads Example_Map, as does the editor. What am I missing?
Hi,
For me, changing “Game Default Map” to my map was not enough. Packaging was still complaining that there was no DefaultMap, and switched to using “Entry”
I also had to “Set as Default”, which write in the “DefaultEngine.ini” of my project the lines:
I’m having the same issue. Just changing “Game Default Map” doesn’t work, it didn’t even change the “GameDefaultMap” variable in DefaultEngine.ini, only after clicking on “Set as Default” that my changes were written. Is this a bug?