How to compile ThirdParty module when building engine from source

I am struggling to use the built-in SQLiteSupport module.

After building the engine, in my project I get a linker error because it cannot find:
Engine/Intermediate/Build/Win64/UE4Editor/Development/UE4Editor-SQLiteSupport.lib

I have included “SQLiteSupport” in my projects Build.cs.

I have also built and added the third party sqlite library.

My question is how do I make sure that the SQLiteSupport module is included when compiling the engine?

Thanks for any help