Character momvemnt freezes at some rotations
My character stops moving when any of the rotations got into a negative, how do i do it so the character will move in these directions?
asked Nov 18 '15 at 05:27 PM in Blueprint Scripting
I am trying to make a sailing ship controller, I tried to use the twin stick controller but I could not get it to act how I wanted to. I did what you said but the character would not move anywhere. I have managed to do it now by mixing what you suggested with what I had already done.
It seems to be working well.
answered Nov 18 '15 at 11:46 PM
I can't perceive the purpose of your rotating. Also I can't find that you're breaking the object's rotation's value from the original rotation vector. It may probably different type of coding habit or my lack of understanding of your purpose.
then as I understand, I'd use the unit vector for direction from the input, then lookat the position no matter it's negative or not.
Sorry that's how I understood your question, and if you add some more detail of your situation, I'd answer more! Good luck!
answered Nov 18 '15 at 09:00 PM
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