Prevent Actor editing
we are currently writing a custom editor mode that spawns actors from code and we would like do restrict editing those actors. In particular we want to...
I found the
Is there a way to achieve these things?
EDIT: I now also tried to replace the RootComponent with a custom class where I overwrite the property change functions, but the same as before: no transformation changes are recognized there. The only idea I have for the transformation part is to store the actor location and restore it in PostEditMove() to the value that was stored. But that is not the ideal.
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