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[Feature Request]

Need to be able to reference from a sub level to a persistent level, in an world composition environment.

Thanks.

Product Version: UE 4.10
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asked Nov 18 '15 at 06:57 PM in Everything Else

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unit23
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avatar image unit23 Nov 24 '15 at 12:40 PM

I have a Ultra Dynamic Light (World Sun), when i place it inside the persistent level, i can not reference it on my torches/fires to get the time of the day, in order to trigger lights. Thus, currently i need to place my world light into a sub level too. This means i have to switch world lights at one point, or run several at the same time, or move the lights on runtime (if this is even possible).

avatar image Begounet Nov 24 '15 at 01:04 PM

Sub levels are independent levels and that will break the logic if you could make a link between the sub level and the main level. For example, what should happen if you open the sub level as your persistent level ? That will break the references to the other level, since it is not loaded. However, I think it will be great to have a connexion in the other direction, from the persistant level to a sub level. For now, what you can do is searching actor(s) (GetAllActorOfClass...) by name or tags from your sub level and use them.

avatar image Logan Bailey ♦♦ STAFF Nov 24 '15 at 06:23 PM

So, to clarify, you would like a feature that can reference information from sub levels to be called on your persistent level in real time? IE a sun that influences other lights, like torches, that influences them based on the time of day.

Let me know if this is correct and I will look into whether this is already a request or an issue that needs to become a new request.

Logan

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Hello unit23,

If you would clarify what you are exactly trying to achieve by referencing the sub level. Are you attempting to call on another part of the landscape from a sub level within world composition? After clarifying I can investigate to see if this is possible now or if I need to enter a feature request.

Logan

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answered Nov 18 '15 at 10:38 PM

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