I upgrade to 4.10 and Visual Community 2015
Now i got this error compiling.
New projects seems compiled fine.
LogVSAccessor:Warning: Couldn't access Visual Studio
Recompiling OrbeVR...
Launching UnrealBuildTool... [C:/Program Files/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe OrbeVR2 -ModuleWithSuffix OrbeVR 931 Win64 Development -editorrecompile -canskiplink "E:/Documentos/Unreal Projects/OrbeVR2/OrbeVR2.uproject" -rocket -rocket -2015]
Warning: Starting HotReload took 0.0s.
CompilerResultsLog: New page: Compilation - Nov 18, 2015, 10:07:03 PM
CompilerResultsLog: Info Performing full C++ include scan (hot reloading a new target)
CompilerResultsLog: Info Creating makefile for hot reloading OrbeVR2 (no existing makefile)
CompilerResultsLog: Info ERROR: Couldn't find target rules file for target 'OrbeVR2' in rules assembly 'OrbeVR2ModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
CompilerResultsLog: Info Location: E:\Documentos\Unreal Projects\OrbeVR2\Intermediate\Build\BuildRules\OrbeVR2ModuleRules.dll
CompilerResultsLog: Info Target rules found:
CompilerResultsLog: Info UE4Editor - C:\Program Files\Epic Games\4.10\Engine\Source\UE4Editor.Target.cs
CompilerResultsLog: Info UE4Game - C:\Program Files\Epic Games\4.10\Engine\Source\UE4Game.Target.cs
CompilerResultsLog: Info OrbeVR - E:\Documentos\Unreal Projects\OrbeVR2\Source\OrbeVR.Target.cs
CompilerResultsLog: Info OrbeVREditor - E:\Documentos\Unreal Projects\OrbeVR2\Source\OrbeVREditor.Target.cs
CompilerResultsLog: Info
LogMainFrame: MainFrame: Module compiling took 0.679 seconds
Warning: HotReload failed, recompile failed