Gui slider resizing bug

Simulating bug:
Open Project Settings->Physics =>
Expand Physical Surface =>
Try to use scrolling and watch slider.

I suppose scrolling handler doesnt evaluate Physical Surface’s elements properly.

I also 've seen this bug for other similar GUIs with expandable categories.

Bug still exist in 4.2.0.

Slider size calculated by VisibleItemsCount/MaxItemsCount.

Should be calculated by VisiblePixelsCount/MaxPixelsCount.

Hey newbprofi,

I’ve reported this bug internally, and we’ll get someone on it ASAP.

Thanks,

Jonathan

UP ;)))))))))

Hi newbprofi,

We have a couple of different bug reports open for this type of behavior (UE-1085 and UE-11878), but they haven’t been resolved yet. This is currently low priority as developers focus on stabilizing engine, but we will update this post if we see any progress on it. Thanks for your patience!