Translucent material UE4 Crash

Hey, when I used Translucent type(Masked, additive etc. which used Opacity node) UE4 is crashed. Previously I used this materials and everything looks fine with no problems. But now, I have a lot of bugs.

1st: UE4 editor again say to me: Seems your project was saved in higher version of the Unreal Engine(well, I done this in project setting(minimal default map wasn’t found, so I set my own map in it), and I’m not talking about the following compilation errors that this oversight loss gives the standard map (why the Empty type used the Minimal default map?))

2nd: Im noticed that the Engine crashed with "Unknown exception - code 00000001 (first/second chance not available)" when Im try to select “windows in my project”. I thought it was cause of the FBX file or geometry not correct. So I did not pay attention to this issue , and continued work on, began to make the ocean with transparency , and then surprisingly everything was fine , I did the ocean, and continued to work on the house of the main character , but now , all my actions and attempts to select or use a ready-made material with transparency in the engine caused crash. What happened with u guys? 4.3 was more stable than 4.8.3 or 4.9…

Hello -

Can you please post an image of your Material that is causing this crash, making sure to include any Material Attribute information as well?

For the error “Seems your Project was saved in higher version,” the Editor is not backwards compatible with itself, so if you create something in 4.8.3 and tried to open it in 4.3.0 you will get this error.

For your crash with the Unknown Exception or any other crash (including the Translucent Crash of your question title) you might need to report, can you please make sure to post your Machine ID generated by the Crash Reporter and ensure that you have submitted the crash?

Thank You

Eric Ketchum

Hello Eric.

That issue caused on any transparent material, with any of attributes. Empty, clear material works fine, but when I change material type to any type which use Opacity node, UE4 is collapsing.

About Map issue: I dont want to open 4.8.3 on 4.3, I just trying to open 4.9.2 on 4.9.2 after simple restart my computer, and this error was corrupt on 4.8.3 also. So, I saw that this issue starting only after Epic Game posted new engine version. Im sorry about “whats wrong with u”, but I`m really try to understand whats going on

Hi EvaFrisie -

Well the good news is that the Translucency Crash that you are getting is a result of a conflict with the Light Propagation Volume and has been fixed in 4.10. If you are using Source you can get the following commit:

https://github.com/EpicGames/UnrealEngine/commit/7df053eaa60394cc5eb6a4a395d4dd6d95493b88

For the 4.9.2 to 4.9.2 issue, can you check (or remember) if you are using GitHub source for one version and not the other also if you could open up the different versions and under Help >> About Unreal Engine and let me know what the CL # is listed as in each one. It should look something like this:

67501-about.jpg

Thank You

Eric Ketchum

Well,I have not used Source from GitHub in any of Projects. All my levels was created in standard “Blueprint Empty level”.

This is the screenshot of 4.9.2 version of self project level

67479-4.9.2.png

Version 4.8.3 version does not differ , all as standard. This issue appears cause the standard map like: Minimal Default or 3rd person not found, I think the path to this map is like C:/Program Files/Unreal engine/etc., but own projects has some different path like: C:/Document/Unreal Projects/etc. and when I restart me PC, this path was lost by Engine, and I have this error. For now Im resolve this problem, but on the final step like compile project, I think it will give me any unexpected error.
If u want, I can give u my project for check, uploaded maybe on Google Drive etc. But I don`t know how to make this safety.

If you are willing that would help immensely if you can share your project.

Thank You

Eric Ketchum

Here is the link to the project, if there any problem or any asking, maybe about textures or objects, please, let me know.

Hello -

I can confirm the reported crash above is corrected in 4.10. I tested with your project in both 4.9.2 (crashed) and 4.10 (no issue).

Thank You

Eric Ketchum