How do I get assets to collide with each other to accumulate points?
So for my little level I wanted this mini-game scenario where if you throw around potions, you get points (kind of like a Link smashing pots sort of thing). I've managed to make a blueprint where if you (the player) collide with it, it gives you points but I can't seem to make it react to the other potions in the room? It will only give me points if I physically walk into them which isn't what I wanted.
I've just used a print string for now instead of a U.I or anything fancy. This is all in my Level blueprints.
asked Nov 19 '15 at 12:02 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here