How do you get a variable from the level blueprint?
How do I get a certain variable (float) from the Level Blueprint?
Everytime my AI spawns, the Level Blueprint sets the variable 'EnemyAmount' ++1
But now I want my AI Blueprint to substract "1" from 'EnemyAmount' everytime one of my enemies (AI) dies:
... -> Destroy Actor -> Set 'EnemyAmount' (-1)
But the variable EnemyAmount isn't in the AI Blueprint and I can't reach it with 'Context Sensitive' unchecked.
asked Nov 19 '15 at 06:46 PM in Blueprint Scripting
Why dont you set it in Game Instance or Game State BP's?
answered Nov 19 '15 at 06:49 PM
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