Actor rotating through pawn instead of pushing
Everything is default except for the map. I want the rotating actor to push the pawn off the edge, but it clips into the pawn and takes the pawn with it. On the sphere the actor clips on top of the sphere. Is this a bug or a blueprint scripting error on my part?
Here is what I mean by clipping: http://i.imgur.com/U4pRyNT.gifv
Here is the blueprint: http://i.imgur.com/mz5RUCq.png?1
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