Infinity Blade: Adversaries - fire golem walk animations

Hi,
I was browsing through the infinity blade assets and I wanted to create a character based on the fire golem.
When I looked at its animations I saw that the walk animations work differently than what I’ve seen (clearly I haven’t seen much). The walk animations actually move the mesh in its local space. How do I use such an animation? How can I determine what should be the walk speed of my character?

Thanks.

I still cannot make this work. If I understand correctly I have to enable root motion in order to keep the mesh in its capsule. Or actually make the capsule follow the mesh. So I enabled root motion in the animation blueprint and set the root motion mode to “Root Motion from Everything”. However nothing changed…
I still see this:

67809-root_motion.png

Yeah, a lot of the animations are pretty much not usable, there is a lot a missing animations too, the best thing to do is to get the free animations from Mixamo and retarget them, it works really good but it requires some work.