Manually editing post processing settings for Virtual Production
Hey guys so i am creating tools for virtual production in unreal engine 4 for a movie, now the director wants to have the ability of using a virtual camera in the motion capture volume and be able to manually change post processing settings such a bloom, DOF, exposure using controllers on the VCAM (Xbox 360 controller), How can i achieve this using the BP editor or any other feature in UE4.
I have made the virtual camera stream into unreal engine 4 during runtime using Ikinemas Pegausus Plug-in which helps me retarget the camera from Vicon Blade (Mocap Soft) to Unrela engine 4, i just need to know how to allow the director to change these post process settings manually using a controller.
Please let me know ASAP as this is my dissertation topic and i would like to complete it ASAP.
asked Nov 19 '15 at 08:42 PM in Using UE4
Ok, check out this post:
It gives you make and break nodes with everything turned off, which makes things a bit easier to start with. Just copy the text and then paste(ctrl+V) anywhere in your BP graph. Then look at the details panel and search for the property you want to change. Enable its checkbox and now you'll see the boolean and the value pins for that parameter in the node. Enable the boolean and thats it. Now you can change the value as you wish and then use that make post processsettings node to Set the post process settings for your camera. As to how you'll change the values with inputs is up to you since there are several ways to do that. If you are asked to make every single post process parameter adjustable then i'd suggest making a UMG widget with sliders as there arent enough buttons on a controller to adjust everything.
answered Nov 19 '15 at 10:42 PM
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