Hi, im making a multiplayer shooter and i nee help with the damage and health system, i have a projectile from the gun hitting the player causing damage but only on the server not on the client, i have replicated the events but i cant damage things with the client. please help.
Health system how the projectile causes damage Shooting bp
asked Nov 19 '15 at 10:52 PM in Blueprint Scripting
To fix your problem, all you need to do is click on the damage variable, and set it to replicated. You said you have the events being replicated, but I assume you didn't set the variables to replicated.
Also, you dont need to call the shooting event in multicast, but rather on the server. Just make sure your projectile is set as replicated.
answered Nov 20 '15 at 03:10 AM
My own version (damage variable is set to replicated)
answered Nov 25 '15 at 02:54 PM
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