Setting Network Owner for RPCs
I am trying to call RPCs on actors that are spawned in the world. I was wondering if there was a dynamic way of setting the owner for RPCs for those actors?
For instance if I have a bunch of AIs in the game that I can "select" and I want to issue commands to and have them execute an RPC.
asked Nov 19 '15 at 11:27 PM in Using UE4
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