Windows 10 SDK + Visual Studio Community = ERROR

Hi

I am running WIndows 10 and have installed Windows 10 SDK + Visual Studio Community (+ common tools). I am also using Unreal Engine 4.10.0.

When I try to “generate visual studio project” I get the following error msg;

An error occurred while trying to generate project files.

Running D:/Program Files/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“E:/Work/Unreal Projects/MyProject3/MyProject3.uproject” -game -rocket -progress -2015
Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
Discovering modules, targets and source code for game…
UnrealBuildTool Exception: ERROR: Directory ‘E:\Work\Unreal Projects\MyProject3’ is missing ‘Source’ folder.

Furthermore if I try to add a new C++ class I get this error msg;

Successfully added class ‘MyCharacter’, however you must recompile the ‘MyProject3’ module before it will appear in the Content Browser. Failed to generate project files.

Would you like to open the Output Log to see more details?

And the output log reads;

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(123687201) SRandInit(123687202).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.075649
LogInit: Version: 4.10.0-2758231+++depot+UE4-Releases+4.10
LogInit: API Version: 2758231
LogInit: Compiled (64-bit): Nov 7 2015 05:13:45
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.10
LogInit: Command line:
LogInit: Base directory: D:/Program Files/Epic Games/4.10/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-B0S38E4
LogInit: User: Janus
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =2.992665 MHz
LogMemory: Memory total: Physical=12.0GB (12GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 55.99 MB used, 55.99 MB peak
LogMemory: Process Virtual Memory: 54.76 MB used, 54.76 MB peak
LogMemory: Physical Memory: 3160.76 MB used, 12286.42 MB total
LogMemory: Virtual Memory: 379.92 MB used, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-GB’) exist, so (‘en’) translations will be used.
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670 (Feature Level 11_0)
LogD3D11RHI: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 6143MB of shared system memory, 2 output[s]
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 6143MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogD3D11RHI: !Direct3DDevice
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is 12 characters bigger than the processId version (E:/Work/Unreal Projects/MyProject3/Intermediate/Shaders/WorkingDirectory/3020/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Janus/AppData/Local/Temp/UnrealShaderWorkingDir/8FA505E94302E83EFC3AD39063F54285/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 41MB C:/Users/Janus/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Janus/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Work/Unreal Projects/MyProject3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Work/Unreal Projects/MyProject3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Janus/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.000000MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0109 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 28633 objects as part of root set at end of initial load.
LogUObjectAllocator: 6099744 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
LogHMD: SteamVR failed to initialize. Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Højttalere (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/Janus/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.0-2758231+++depot+UE4-Releases+4.10
LogAnalytics: [UEEditor.Rocket.Release] SetUserId a69721744632e7eadb222c9a600208d9|960a80c1d497448081dfd06a4810425d|0c92777b-037c-4da0-99bc-1714e6522628
LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogFileCache: Scanning file cache for directory ‘E:/Work/Unreal Projects/MyProject3/Content/’ took 0.01s
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
LogFactory: FactoryCreateBinary: PackFactory with PackFactory (0 0 D:/Program Files/Epic Games/4.10/FeaturePacks/StarterContent.upack)
LogPackFactory: Finished extracting 8 files (including 0 errors).
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Floor_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Pillar_50x500.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/SM_AssetPlatform.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Wall_400x200.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Wall_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Wall_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Wall_500x500.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Wall_Door_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Wall_Door_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Wall_Window_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Wall_Window_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Collapse01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Collapse02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Collapse_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Explosion01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Explosion02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Explosion_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Fire01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Fire01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Fire_Sparks01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Light01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Light01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Light02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Light02_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Smoke01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Smoke01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Starter_Background_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Starter_Birds01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Starter_Music01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Starter_Music_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Starter_Wind05.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Starter_Wind06.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Steam01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Audio/Steam01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/BP_LightStudio.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Assets/Skybox.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Maps/Advanced_Lighting.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Maps/StarterMap.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_AssetPlatform.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Basic_Floor.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Basic_Wall.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Brick_Clay_New.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Concrete_Grime.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Concrete_Panels.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Concrete_Poured.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Concrete_Tiles.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Glass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Ground_Grass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Ground_Gravel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Ground_Moss.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Metal_Chrome.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Metal_Copper.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Metal_Gold.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Metal_Rust.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Metal_Steel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Rock_Basalt.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Rock_Sandstone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Rock_Slate.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Tech_Panel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Water_Lake.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Water_Ocean.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Wood_Oak.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Wood_Pine.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Materials/M_Wood_Walnut.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/P_Ambient_Dust.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/P_Explosion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/P_Fire.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/P_Smoke.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/P_Sparks.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/P_Steam_Lit.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/Materials/M_Burst.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/Materials/m_flare_01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Particles/Materials/M_Spark.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/MaterialSphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_Bush.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_Chair.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_CornerFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Couch.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_Couch.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Door.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_Door.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_DoorFrame.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_DoorFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_GlassWindow.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_GlassWindow.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Wall.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_Lamp_Wall.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_PillarFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame300.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_PillarFrame300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Rock.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_Rock.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Shelf.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_Shelf.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Stairs.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_Stairs.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Statue.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_Statue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_TableRound.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_TableRound.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_WindowFrame.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/SM_WindowFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/Materials/M_Bush.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/Materials/M_Chair.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/Materials/M_Door.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/Materials/M_Frame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/Materials/M_Lamp.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Rock.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/Materials/M_Rock.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/Materials/M_Shelf.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/Materials/M_Statue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/Materials/M_StatueGlass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Props/Materials/M_TableRound.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Cone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Cube.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Cylinder.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Pipe.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_180.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Pipe_180.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_90.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Pipe_90.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Plane.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Plane.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Sphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Torus.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Trim.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_TriPyramid.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Tube.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Wedge_A.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_Wedge_B.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Shapes/Shape_WideCapsule.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Burst_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Bush_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bush_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Bush_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Chair_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Chair_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Checker_Noise_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Door_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Door_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Dust_Particle_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Explosion_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Fire_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Frame_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Frame_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Gradinet_01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Ground_Grass_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Ground_Grass_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_ground_Moss_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Ground_Moss_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Lamp_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Lamp_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_MacroVariation.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Metal_Copper_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Metal_Gold_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Metal_Gold_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Metal_Rust_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Metal_Rust_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Metal_Steel_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Metal_Steel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_RockMesh_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_RockMesh_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Rock_Slate_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Rock_Slate_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Shelf_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Shelf_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Single_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Smoke_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Spark_Core.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Statue_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Statue_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_TableRound_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_TableRound_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Tech_Dot_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Tech_Dot_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Tech_Panel_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Tech_Panel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Water_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Water_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Wood_Oak_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Wood_Oak_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Wood_Pine_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Wood_Pine_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset” to “E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset”
LogRenderer: Reallocating scene render targets to support 256x256 (Frame:2).
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Architecture/Floor_400x400" FILE=“E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Floor_400x400.uasset” SILENT=true
LogSavePackage: Save=18.325806ms
LogSavePackage: Moving ‘E:/Work/Unreal Projects/MyProject3/Saved/Floor_400x40059ECD9B14BFAE5278D6FCB92CE663E97.tmp’ to ‘E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Floor_400x400.uasset’
LogSavePackage: Total save time: 27.584776ms
LogSavePackage:Display: Finished SavePackage E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Architecture/Floor_400x400.uasset
LogFeaturePack:Warning: Inserted 1 feature packs
Cmd: MAP LOAD FILE=“E:/Work/Unreal Projects/MyProject3/Content/StarterContent/Maps/Minimal_Default.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000050F2772160
LogAIModule: Creating AISystem for world Minimal_Default
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 61.231ms to complete.
LogFileHelpers: Loading map ‘Minimal_Default’ took 0.593
LogCollectionManager: Loaded 0 collections in 0.001516 seconds
LogFileCache: Scanning file cache for directory ‘E:/Work/Unreal Projects/MyProject3/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘E:/Work/Unreal Projects/MyProject3/Content/Developers/Janus/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘E:/Work/Unreal Projects/MyProject3/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0102 seconds. Added 1893 classes and 338 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 9.16 seconds (BP compile: 0.06 seconds)
LogOcInput: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1208x580 (Frame:3).
LogAssetRegistry: Asset discovery search completed in 5.3621 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000022 seconds (updated 0 objects)
Running D:/Program Files/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“E:/Work/Unreal Projects/MyProject3/MyProject3.uproject” -game -rocket -progress -2015
Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
Discovering modules, targets and source code for game…
UnrealBuildTool Exception: ERROR: Directory ‘E:\Work\Unreal Projects\MyProject3’ is missing ‘Source’ folder.
Running D:/Program Files/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“E:/Work/Unreal Projects/MyProject3/MyProject3.uproject” -game -rocket -progress -2015
Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
Discovering modules, targets and source code for game…
UnrealBuildTool Exception: ERROR: Windows SDK v8.1 must be installed in order to build this target.

I also tried uninstalling SDK 10 and installing 8.1 but that also didnt work.

Any suggestions? Thanks :slight_smile:

Hello,

Looking at the error message, it states that the Visual C++ 2015 toolchain does not appear to be correctly installed. Ensure that you have selected C++ as one of the programming languages you are installing. Here is a guide that displays the settings that I am referring to: http://blogs.msdn.com/b/vcblog/archive/2015/07/24/setup-changes-in-visual-studio-2015-affecting-c-developers.aspx

Go to the UnrealBuildTool folder(it may something like this :E:\Program Files (x86)\Epic Games\4.15\Engine\Source\Programs\UnrealBuildTool),in Windows\UEBuildWindows.cs, set “public static readonly bool bUseWindowsSDK10 = false;” to true, you will not need the sdk v8.1 in win10 system

Are there side effects/issues when using the Windows 10 SDK instead of 8.1?

I’m on 4.16.3