How to create a short and high jump function for a actor via bp
How would I create a short jump and normal jump for my actor via blue print?
I want to the short jump to depend on fast the button is pressed and a long jump depending on how long the button is pressed
The character class has a property Jump Max Hold Time that allows the character to jump higher the longer the key is held, is that what you're looking for?
answered Nov 20 '15 at 02:51 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here