How to create a short and high jump function for a actor via bp

How would I create a short jump and normal jump for my actor via blue print?

I want to the short jump to depend on fast the button is pressed and a long jump depending on how long the button is pressed

The character class has a property Jump Max Hold Time that allows the character to jump higher the longer the key is held, is that what you’re looking for?

67493-jumptime.jpg

nice thanks for that!