How do I use montage from within statemachine?

I have a montage that handles sword combo attack sequence.

Now the thing is, I’d like to use the montage within statemachine, as if it were animation clip or a blendspace.

Is there a way to do that?

I’m getting impression that movement is handled by EITHER state machine OR animation montage, but not by both of them at once. Meaning that, for example, you can override (fully or partially) state machine movement with montage animation, but not treat animation montage as if it were animation clip.

Am I missing anything here?

Hi! I think no.
You can use AnimationComposite instead Montage and try to use NotifyBlueprint to control your animation if you need. AnimMontage is good to blend with StateMachineChache when you want to use AdditiveAnimation.