[4.10] Some Android Sounds Triggering 3 Times on Android

Hi,

I’ve already seen this post which was addressing the 3 times audio triggering issue on 4.9 while playing on Android:

So we still have this issue on 4.10 and we have sounds which have a duration less than 5 seconds but they are triggering three times on Android! The bad part with this is that the character lips become unsynchronized when the issue occurs. The audio plays with lag while the animation is playing normally so we lose the correct lip-syncs on Android!

Hey Sector0,

As you are aware, we have entered a bug for this issue and it is currently still being investigated and worked on. It is marked for an upcoming major release, but I cannot provide an exact time frame as to when the fix will be integrated. Did you attempt to implement the workaround by forcing the sound to start at a different frame time like .001 instead of 0.

If you have questions please let me know.

Thanks,

Hi Andrew,

Thanks for the clarification. Let me just test it in the way you mentioned however we are mostly using play sound anim notifies which are not allowing us to change the start time but I know that I can edit the play sound blueprint and change the play sound’s start time globally via play sound blueprint.