TCP Sockets in Unreal Engine 4.9.2
I'm trying to create a C++ method that will receive data using a TCP socket. I have followed Rama's tutorial on the matter, but it seems that it's not compatible with Unreal Engine 4.9.2. I'm quite new to Unreal Engine, so it might be something I'm doing wrong.
Anyway, I would very much appreciate if someone had a simple code or some tips on how to create a TCP Socket that receives data and prints it out on the screen.
Thank you in advance!
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