Editable values reset on placed actors
got an annoying 'bug'. Don't even know if it's a bug, but it's pretty annoying.
I got a baseclass "LevelNode" and different childs of it. The baseclass has a struct with Actor References to other LevelNodes and a few other variables, like texts, bools, etc.
The childs are placed in the map and connected by filling in the struct references. Like "Left level" etc.
Filling in these information is a lot of work as soon as you have a few of them in your level.
Now, from time to time, without me knowing what i could cause, these variables reset to their default values.
I'm not even touching the LevelNode classes. Neither the base nor the child classes. So i need to fill out all of the data again and again. Is that a bug? Also had this in 4.9, but after updating to 4.10 it didn't change.
If nothing helps, i can provide the project, but as i said above, it doesn't happen every time, so you might need to play around with it till you find the result.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Nov 30 '15 at 07:16 PM
Rudy Q ♦♦ STAFF
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