Collision changes when asset changed to destructible mesh
I have tree assets, made destructible meshes out of them. once i do that the collision is way different blocking my character from getting near it. Also if i set them to take impact damage they will fracture way before the normal assets collision. Its like the collision changes when i make a destructible mesh and i dont know how to fix this. Any help?
asked Nov 20 '15 at 02:48 PM in Using UE4
Trees without a very specific setup (outside of UE4) will produce this type of issue. Destructibles meshes do not honor the original meshes collision. Instead it generates a single convex hull for each chunk and one for the base mesh that is not fractured.
For more information you can have a look at the Destrucitble Troubleshooting and Tips Guide I wrote for the Wiki a while back here: https://wiki.unrealengine.com/Destructible_Troubleshooting_Guide#Why_is_my_DM_floating_above_the_ground.2C_or_why_is_collision_not_matching_the_mesh.3F_Why_doesn.E2.80.99t_the_collision_of_my_DM_match_my_Static_Mesh_where_I_setup_my_collision.3F
I hope this helps.
answered Nov 20 '15 at 03:04 PM
Tim Hobson ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here